CyberSocialCon 2022 Session
Over 1.2 billion people play online gaming, and it has become a hub of data for potential investigations. The average gaming session lasts hours where interaction into an entirely new virtual world can leave fingerprints of conversations, relationships, and data. Jump into this virtual reality of online gaming to see what new information can be gathered from this emerging social network. You will learn the different popular gaming environments, social media tools used by gamers, and their associated artifacts.
Speaker: Amber Schroader, Paraben Corporation